Book 6 - Shadows of the Ancients
Different values: 31
=====================================
object {Book 6 - Shadows of the Ancients}
    _id : string {Book 6 - Shadows of the Ancients._id} (all different values)
    folder : string {Book 6 - Shadows of the Ancients.folder} (same value: hRI7gTl8V8y0eQkM)
    img : string {Book 6 - Shadows of the Ancients.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x29)
        systems/pf2e/icons/default-icons/hazard.svg (x2)
    items : array<object> {Book 6 - Shadows of the Ancients.items}
        Length: min=1 max=47
        Value type: object {Book 6 - Shadows of the Ancients.items.[]}
            _id : string {Book 6 - Shadows of the Ancients.items.[]._id} (502 different values)
            img : string {Book 6 - Shadows of the Ancients.items.[].img} (166 different values)
            name : string {Book 6 - Shadows of the Ancients.items.[].name} (342 different values)
            sort : integer {Book 6 - Shadows of the Ancients.items.[].sort} (48 different values)
            system : object {Book 6 - Shadows of the Ancients.items.[].system}
                [attack] : object {Book 6 - Shadows of the Ancients.items.[].system.attack}
                    value : string {Book 6 - Shadows of the Ancients.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 6 - Shadows of the Ancients.items.[].system.attackEffects}
                    custom : string {Book 6 - Shadows of the Ancients.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {Book 6 - Shadows of the Ancients.items.[].system.attackEffects.value}
                        Length: min=0 max=3
                        Value type: string {Book 6 - Shadows of the Ancients.items.[].system.attackEffects.value.[]} (16 different values)
                            grab (x4)
                            red-ant-venom (x4)
                            improved-grab (x8)
                            aspect-of-hunger-venom (x1)
                            death-strike (x1)
                            energy-drain (x1)
                            infuse-weapon (x1)
                            knockdown (x2)
                            chromatic-slam (x1)
                            stutter-time (x1)
                            destructive-strike (x1)
                            huntblade-brutality (x1)
                            thunder-trap (x1)
                            shadow-corrosion (x2)
                            werecreature-curse-of-the-werecreature (x3)
                            staggering-blow (x1)
                [bonus] : object {Book 6 - Shadows of the Ancients.items.[].system.bonus}
                    value : integer {Book 6 - Shadows of the Ancients.items.[].system.bonus.value} (15 different values)
                        33 (x7)
                        32 (x4)
                        36 (x10)
                        34 (x1)
                        0 (x7)
                        40 (x6)
                        35 (x5)
                        39 (x1)
                        37 (x1)
                        30 (x4)
                        38 (x5)
                        24 (x1)
                        28 (x4)
                        29 (x1)
                        31 (x1)
                [damageRolls] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls}
                    [Yl1Mm1T7myU4EM0h] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damage} (same value: 3d10+15)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Yl1Mm1T7myU4EM0h.damageType} (same value: slashing)
                    [K59x1p9jbAV1tQP4] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.K59x1p9jbAV1tQP4}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damage} (same value: 3d8+10)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.K59x1p9jbAV1tQP4.damageType} (same value: slashing)
                    [CwnMCXc38mymM8HT] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.CwnMCXc38mymM8HT}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.CwnMCXc38mymM8HT.damage} (same value: 3d4+10)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.CwnMCXc38mymM8HT.damageType} (same value: piercing)
                    [c692w9z3uvgnr4wavgjm] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damage} (same value: 3d10+18)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.c692w9z3uvgnr4wavgjm.damageType} (same value: piercing)
                    [0usmk9ccjp5kwbg41feg] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damage} (same value: 2d6)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0usmk9ccjp5kwbg41feg.damageType} (same value: mental)
                    [i0dbma5rdgd4x94oukkw] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damage} (same value: 2d12+18)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.i0dbma5rdgd4x94oukkw.damageType} (same value: piercing)
                    [agr0mhvlcui8p3s3vxnd] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damage} (same value: 2d6)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.agr0mhvlcui8p3s3vxnd.damageType} (same value: mental)
                    [a87dnxr4748nbeuct61i] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.a87dnxr4748nbeuct61i}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damage} (same value: 2d10+16)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.a87dnxr4748nbeuct61i.damageType} (same value: bludgeoning)
                    [6b4zysqu63vuomvxxcnn] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damage} (same value: 2d6)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.6b4zysqu63vuomvxxcnn.damageType} (same value: mental)
                    [zqvlwo2ulvaivgyw998v] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damage} (same value: 4d10+23)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.zqvlwo2ulvaivgyw998v.damageType} (same value: slashing)
                    [8irajrsiuonm4qo366wr] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8irajrsiuonm4qo366wr}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damage} (same value: 3d12+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8irajrsiuonm4qo366wr.damageType} (same value: piercing)
                    [62ixc0hj6jhpay3rfnnd] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damage} (same value: 3d6)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.62ixc0hj6jhpay3rfnnd.damageType} (same value: acid)
                    [rz957e5pcezk8a20w76b] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.rz957e5pcezk8a20w76b}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damage} (same value: 3d12+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.rz957e5pcezk8a20w76b.damageType} (same value: piercing)
                    [x20vgeeuh6lub29zrkv8] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damage} (same value: 3d6)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.x20vgeeuh6lub29zrkv8.damageType} (same value: fire)
                    [np3g5w60n4h4c1664q2v] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.np3g5w60n4h4c1664q2v}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damage} (same value: 3d12+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.np3g5w60n4h4c1664q2v.damageType} (same value: piercing)
                    [f71grti5ftvkpd98beqz] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.f71grti5ftvkpd98beqz}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damage} (same value: 3d6)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.f71grti5ftvkpd98beqz.damageType} (same value: electricity)
                    [2wbgo3fquicdumafb9rs] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2wbgo3fquicdumafb9rs}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damage} (same value: 3d10+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.2wbgo3fquicdumafb9rs.damageType} (same value: piercing)
                    [igsfc0lzhqaznjvizeh9] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damage} (same value: 4d10+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.igsfc0lzhqaznjvizeh9.damageType} (same value: slashing)
                    [SjawUmx8r4BMpRns] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.SjawUmx8r4BMpRns}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.SjawUmx8r4BMpRns.damage} (same value: 3d12+16)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.SjawUmx8r4BMpRns.damageType} (same value: slashing)
                    [Q4b7cNThMNSrfOM6] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Q4b7cNThMNSrfOM6}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damage} (same value: 3d10+17)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Q4b7cNThMNSrfOM6.damageType} (same value: bludgeoning)
                    [Spsnjjw8gslfGult] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Spsnjjw8gslfGult}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Spsnjjw8gslfGult.damage} (same value: 4d12+18)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Spsnjjw8gslfGult.damageType} (same value: bludgeoning)
                    [PfEa2h8ZlmoiH8Y0] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damage} (same value: 4d8+18)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.PfEa2h8ZlmoiH8Y0.damageType} (same value: bludgeoning)
                    [NzEuLKbTw4vuGoGj] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.NzEuLKbTw4vuGoGj}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damage} (same value: 3d10+11)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.NzEuLKbTw4vuGoGj.damageType} (same value: bludgeoning)
                    [t2o22fymfcyi7t0y3aw7] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damage} (same value: 2d8)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.t2o22fymfcyi7t0y3aw7.damageType} (same value: acid)
                    [pUzXIHGDmSHlsiah] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.pUzXIHGDmSHlsiah}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damage} (same value: 4d12+16)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.pUzXIHGDmSHlsiah.damageType} (same value: bludgeoning)
                    [tPlxXCOe4GQppcUf] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tPlxXCOe4GQppcUf}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damage} (same value: 4d8+16)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.tPlxXCOe4GQppcUf.damageType} (same value: bludgeoning)
                    [8KNPbKOBxAAxj4CN] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8KNPbKOBxAAxj4CN}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damage} (same value: 4d10+16)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8KNPbKOBxAAxj4CN.damageType} (same value: bludgeoning)
                    [gKakncsgsofj8YaS] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.gKakncsgsofj8YaS}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.gKakncsgsofj8YaS.damage} (same value: 4d12+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.gKakncsgsofj8YaS.damageType} (same value: piercing)
                    [LCZmDWBCliVl8Hdh] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.LCZmDWBCliVl8Hdh}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damage} (same value: 4d8+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.LCZmDWBCliVl8Hdh.damageType} (same value: bludgeoning)
                    [ekf1l0hlULzmge3f] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.ekf1l0hlULzmge3f}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.ekf1l0hlULzmge3f.damage} (same value: 3d10+15)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.ekf1l0hlULzmge3f.damageType} (same value: bludgeoning)
                    [Fd7dRarvy8gtVS7E] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Fd7dRarvy8gtVS7E}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damage} (same value: 3d10+17)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.Fd7dRarvy8gtVS7E.damageType} (same value: slashing)
                    [z9OFj6jGBIT2SrLV] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.z9OFj6jGBIT2SrLV}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damage} (same value: 3d6+17)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.z9OFj6jGBIT2SrLV.damageType} (same value: piercing)
                    [8Ux10TOKaMPMjdQp] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8Ux10TOKaMPMjdQp}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damage} (same value: 3d10+14)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.8Ux10TOKaMPMjdQp.damageType} (same value: slashing)
                    [V7bXpMVYlXC6Rncl] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.V7bXpMVYlXC6Rncl}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damage} (same value: 3d6+14)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.V7bXpMVYlXC6Rncl.damageType} (same value: piercing)
                    [sjxDl1ZSOwiiBmnX] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damage} (same value: 3d12+19)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.sjxDl1ZSOwiiBmnX.damageType} (same value: slashing)
                    [qJbGWr9JJKkKMBtx] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.qJbGWr9JJKkKMBtx}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damage} (same value: 3d8+19)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.qJbGWr9JJKkKMBtx.damageType} (same value: piercing)
                    [QNbynaW8Sjdh9PIG] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.QNbynaW8Sjdh9PIG}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damage} (same value: 3d12+14)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.QNbynaW8Sjdh9PIG.damageType} (same value: slashing)
                    [374vk4brvNGAnWhm] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.374vk4brvNGAnWhm}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.374vk4brvNGAnWhm.damage} (same value: 3d4+14)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.374vk4brvNGAnWhm.damageType} (same value: bludgeoning)
                    [fPMsqQ1NAdhtsHSd] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damage} (same value: 4d10+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.fPMsqQ1NAdhtsHSd.damageType} (same value: piercing)
                    [5gw8t6qio4g1g3p8obuk] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damage} (same value: 2d8)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.5gw8t6qio4g1g3p8obuk.damageType} (same value: sonic)
                    [nqe3TjNYj9dULW1j] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nqe3TjNYj9dULW1j}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damage} (same value: 4d6+20)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nqe3TjNYj9dULW1j.damageType} (same value: piercing)
                    [vfx3y662unq4qr0s5ebp] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damage} (same value: 2d8)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.vfx3y662unq4qr0s5ebp.damageType} (same value: sonic)
                    [nLKk0XgbNJQEs1ts] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nLKk0XgbNJQEs1ts}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damage} (same value: 4d8+12)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.nLKk0XgbNJQEs1ts.damageType} (same value: bludgeoning)
                    [cKSnCf59fCSxsBG6] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.cKSnCf59fCSxsBG6}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damage} (same value: 4d6+15)
                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.cKSnCf59fCSxsBG6.damageType} (same value: slashing)
                    [s8e25ffotghev4eo1py3] : object {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.s8e25ffotghev4eo1py3}
                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.s8e25ffotghev4eo1py3.damage} (same value: 5d6)
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                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.avwYqgFVOaHsu7lN.damageType} (same value: bludgeoning)
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                        damage : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0.damage} (2 different values)
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                        damageType : string {Book 6 - Shadows of the Ancients.items.[].system.damageRolls.0.damageType} (same value: slashing)
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                        OGL (x500)
                        ORC (x2)
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                        False (x499)
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                         (x214)
                        Pathfinder Bestiary (x57)
                        Pathfinder Core Rulebook (x211)
                        Pathfinder Bestiary 2 (x2)
                        Pathfinder Bestiary 3 (x1)
                        Pathfinder Player Core (x2)
                        Pathfinder Secrets of Magic (x6)
                        Pathfinder Lost Omens Gods & Magic (x2)
                        Pathfinder Rage of Elements (x1)
                        Pathfinder Advanced Player's Guide (x5)
                        Pathfinder #174: Shadows of the Ancients (x1)
                rules : ###FoundryRulesObject###
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                    value : string {Book 6 - Shadows of the Ancients.items.[].system.weaponType.value} (2 different values)
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                    interaction (x18)
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                        32 (x1)
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                        0 (x14)
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                            Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot2.prepared.[]}
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                            Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot6.prepared.[]}
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                            3 (x10)
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                            Length: min=3 max=3
                            Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 6 - Shadows of the Ancients.items.[].system.slots.slot7.prepared.[].id} (18 different values)
                                    LNBq0fFDaXAoct9I (x1)
                                    NGSt9QdctFMP6muy (x1)
                                    vse0qPLHFlnN6Yts (x1)
                                    G4A4EEgjpXN42jpK (x1)
                                    oQh1OqPIIcj1hpCx (x1)
                                    MRyCj9aopPrf3I4b (x1)
                                    wO2cVULXi1R3A99D (x1)
                                    D8JsbqE2Gmpw7geD (x1)
                                    buxICVE898FNIhdd (x1)
                                    Y4MJxwrY9wMh9Oib (x1)
                                    J7jIIYE4nBdLBOAr (x1)
                                    qfNFJNMU3HjWiUz2 (x1)
                                    tqacwidqUnIFfrMb (x1)
                                    PeyIvha9vnsjj0yp (x1)
                                    tR0JBHwNPClg51Md (x1)
                                    K3nBCzYKaSgmqn3o (x1)
                                    MGfLgKwE2vAgwUr0 (x1)
                                    4S5ukzRZPUSpF9zW (x1)
                        value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot7.value} (same value: 3)
                    [slot8] : object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8}
                        max : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.max} (2 different values)
                            3 (x6)
                            2 (x1)
                        [prepared] : array<object> {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.prepared.[].id} (18 different values)
                                    DU4gugxW2Di2voD0 (x1)
                                    ktAzcLhVv3UKHv5e (x1)
                                    YS9CnOnJyU7K1pu7 (x1)
                                    UGCvnMKIMAFczyaX (x1)
                                    mpFLfYvo15MM82cy (x1)
                                    uC5ZAOTX3O5vwliT (x1)
                                    nuLwDa1EyeYfZvxi (x1)
                                    JKDA2NVOa04w8sNw (x1)
                                    rB988t5iqWcxQHwl (x1)
                                    k6qI9u3u0RcY1cTl (x1)
                                    j3Kw9Rrujta2TJCw (x1)
                                    5rWRfRzXGCJuh1gr (x1)
                                    xHpIijBn2njSP3OR (x1)
                                    5yKxWWZoHCpqs6Cu (x1)
                                    r6iGpGHKvmkU1k01 (x1)
                                    rmxknD3skTSNjWmK (x1)
                                    qXcSjHoxq5ru1olG (x1)
                                    Pc8FZH6eftgghXOO (x1)
                        value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot8.value} (2 different values)
                            2 (x1)
                            3 (x5)
                    [slot1] : object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1}
                        max : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.max} (2 different values)
                            1 (x1)
                            3 (x5)
                        value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.value} (2 different values)
                            1 (x1)
                            3 (x5)
                        prepared : array<object> {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 6 - Shadows of the Ancients.items.[].system.slots.slot1.prepared.[].id} (15 different values)
                                    Dug7n16gv625JiHM (x1)
                                    u7rkZbQOZNsBgRSk (x1)
                                    MVkDoTIT3nCCMnBU (x1)
                                    LbIJcPskNmLqqOcu (x1)
                                    EvEa01I6k4bFyQyW (x1)
                                    45mAYMAjcr5LVUpE (x1)
                                    pzwHKXKiMqkdFUJy (x1)
                                    k7BNMnkZKs35Mhay (x1)
                                    CpVGOtK672hp6u9D (x1)
                                    5CEZNQ25noC6kX1J (x1)
                                    xkmXTWNLnLyg5OXD (x1)
                                    TrfxxSysZFWYB8zR (x1)
                                    K3nBCzYKaSgmqn3o (x1)
                                    MGfLgKwE2vAgwUr0 (x1)
                                    lDHwuDMuLarAdz1l (x1)
                    [slot10] : object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10}
                        max : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.max} (4 different values)
                            2 (x1)
                            7 (x1)
                            1 (x1)
                            3 (x1)
                        value : integer {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.value} (4 different values)
                            2 (x1)
                            7 (x1)
                            1 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.prepared}
                            Length: min=1 max=1
                            Value type: object {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.prepared.[]}
                                id : string {Book 6 - Shadows of the Ancients.items.[].system.slots.slot10.prepared.[].id} (same value: TmNC8WZXvkvYjGB3)
                [spelldc] : object {Book 6 - Shadows of the Ancients.items.[].system.spelldc}
                    dc : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.dc} (5 different values)
                        47 (x1)
                        41 (x3)
                        40 (x11)
                        42 (x1)
                        37 (x1)
                    mod : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.value} (4 different values)
                        37 (x1)
                        33 (x3)
                        32 (x12)
                        29 (x1)
                    [item] : integer {Book 6 - Shadows of the Ancients.items.[].system.spelldc.item} (same value: 0)
                [tradition] : object {Book 6 - Shadows of the Ancients.items.[].system.tradition}
                    value : string {Book 6 - Shadows of the Ancients.items.[].system.tradition.value} (3 different values)
                        divine (x14)
                        arcane (x2)
                        occult (x1)
                [area] : object {Book 6 - Shadows of the Ancients.items.[].system.area}
                    type : string {Book 6 - Shadows of the Ancients.items.[].system.area.type} (5 different values)
                        burst (x29)
                        emanation (x12)
                        cylinder (x1)
                        line (x8)
                        cone (x3)
                    value : integer {Book 6 - Shadows of the Ancients.items.[].system.area.value} (11 different values)
                        500 (x2)
                        40 (x2)
                        20 (x11)
                        60 (x9)
                        30 (x15)
                        100 (x1)
                        360 (x2)
                        5 (x3)
                        120 (x3)
                        80 (x1)
                        10 (x4)
                    [details] : string {Book 6 - Shadows of the Ancients.items.[].system.area.details} (3 different values)
                        all squares in a 20-foot-radius burst that contain plants (x2)
                        100-foot emanation which affects you. (x1)
                        20-foot burst adjacent to a flat surface (x1)
                [cost] : object {Book 6 - Shadows of the Ancients.items.[].system.cost}
                    value : string {Book 6 - Shadows of the Ancients.items.[].system.cost.value} (3 different values)
                         (x216)
                        reagents to construct the magical prison worth a total value of 800 gp × the target's level (x1)
                        rare incense worth a total value of 300 gp (x1)
                [counteraction] : boolean {Book 6 - Shadows of the Ancients.items.[].system.counteraction} (2 different values)
                    False (x196)
                    True (x22)
                [damage] : object {Book 6 - Shadows of the Ancients.items.[].system.damage}
                    [0] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.0}
                        [applyMod] : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.0.applyMod} (2 different values)
                            False (x38)
                            True (x9)
                        [category] : mixed
                        formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.0.formula} (33 different values)
                        kinds : array<string> {Book 6 - Shadows of the Ancients.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x70)
                                healing (x1)
                        [materials] : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.0.type} (13 different values)
                            void (x10)
                            cold (x6)
                            untyped (x8)
                            mental (x4)
                            electricity (x8)
                            fire (x11)
                            bludgeoning (x6)
                            acid (x7)
                            poison (x2)
                            piercing (x1)
                            vitality (x1)
                            force (x6)
                            sonic (x1)
                    [damageType] : string {Book 6 - Shadows of the Ancients.items.[].system.damage.damageType} (3 different values)
                        slashing (x5)
                        bludgeoning (x1)
                        piercing (x1)
                    [dice] : integer {Book 6 - Shadows of the Ancients.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 6 - Shadows of the Ancients.items.[].system.damage.die} (5 different values)
                        d10 (x1)
                        d12 (x1)
                        d6 (x3)
                        d4 (x1)
                        d8 (x1)
                    [v1pnjhfu6e9akqe0] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
                        kinds : array<string> {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
                    [gcovwqxwitqchoin] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [6BEyrCCNpDfJh5P8] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8}
                        applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6)
                        kinds : array<string> {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage)
                        materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire)
                    [1] : object {Book 6 - Shadows of the Ancients.items.[].system.damage.1}
                        applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Book 6 - Shadows of the Ancients.items.[].system.damage.1.formula} (2 different values)
                            3d6 (x1)
                            6d6 (x1)
                        kinds : array<string> {Book 6 - Shadows of the Ancients.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Shadows of the Ancients.items.[].system.damage.1.kinds.[]} (same value: damage)
                        type : string {Book 6 - Shadows of the Ancients.items.[].system.damage.1.type} (same value: fire)
                [defense] : object {Book 6 - Shadows of the Ancients.items.[].system.defense}
                    [save] : object {Book 6 - Shadows of the Ancients.items.[].system.defense.save}
                        basic : boolean {Book 6 - Shadows of the Ancients.items.[].system.defense.save.basic} (2 different values)
                            True (x27)
                            False (x58)
                        statistic : string {Book 6 - Shadows of the Ancients.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x29)
                            reflex (x24)
                            will (x32)
                    [passive] : object {Book 6 - Shadows of the Ancients.items.[].system.defense.passive}
                        statistic : string {Book 6 - Shadows of the Ancients.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
                [duration] : object {Book 6 - Shadows of the Ancients.items.[].system.duration}
                    [sustained] : boolean {Book 6 - Shadows of the Ancients.items.[].system.duration.sustained} (2 different values)
                        False (x195)
                        True (x23)
                    value : mixed
                        string {Book 6 - Shadows of the Ancients.items.[].system.duration.value} (14 different values)
                             (x105)
                            10 minutes (x17)
                            1 minute (x48)
                            varies (x14)
                            1 hour (x7)
                            1 day (x1)
                            until the start of your next turn (x6)
                            8 hours (x2)
                            1 round (x6)
                            until the next time you make your daily preparations (x2)
                            see text (x1)
                            5 minutes (x6)
                            24 hours (x1)
                            until the end of your turn (x2)
                        integer {Book 6 - Shadows of the Ancients.items.[].system.duration.value} (same value: 0)
                [heightening] : object {Book 6 - Shadows of the Ancients.items.[].system.heightening}
                    [damage] : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage}
                        0 : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.0} (12 different values)
                            10 (x4)
                            1d10 (x9)
                            2d10 (x1)
                            1d6 (x9)
                            1d4 (x11)
                            1d8 (x7)
                            2d6 (x8)
                            1d12 (x4)
                            2d8 (x1)
                            1 (x1)
                            3 (x1)
                            2d4 (x3)
                        [v1pnjhfu6e9akqe0] : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
                        [6BEyrCCNpDfJh5P8] : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6)
                        [1] : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.damage.1} (same value: 1d6)
                    [interval] : integer {Book 6 - Shadows of the Ancients.items.[].system.heightening.interval} (2 different values)
                        1 (x55)
                        2 (x4)
                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.type} (2 different values)
                        interval (x59)
                        fixed (x1)
                    [levels] : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels}
                        3 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3}
                            damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                        5 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5}
                            damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        7 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7}
                            damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        9 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9}
                            damage : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                [level] : object {Book 6 - Shadows of the Ancients.items.[].system.level}
                    value : integer {Book 6 - Shadows of the Ancients.items.[].system.level.value} (13 different values)
                        7 (x17)
                        6 (x21)
                        3 (x19)
                        2 (x23)
                        0 (x8)
                        9 (x17)
                        8 (x20)
                        4 (x17)
                        5 (x27)
                        1 (x55)
                        10 (x2)
                        18 (x1)
                        16 (x1)
                [location] : object {Book 6 - Shadows of the Ancients.items.[].system.location}
                    [heightenedLevel] : integer {Book 6 - Shadows of the Ancients.items.[].system.location.heightenedLevel} (9 different values)
                        10 (x8)
                        7 (x6)
                        6 (x1)
                        3 (x3)
                        2 (x1)
                        9 (x9)
                        4 (x3)
                        1 (x1)
                        5 (x4)
                    [uses] : object {Book 6 - Shadows of the Ancients.items.[].system.location.uses}
                        max : integer {Book 6 - Shadows of the Ancients.items.[].system.location.uses.max} (3 different values)
                            4 (x1)
                            3 (x1)
                            2 (x11)
                        value : integer {Book 6 - Shadows of the Ancients.items.[].system.location.uses.value} (3 different values)
                            4 (x1)
                            3 (x1)
                            2 (x11)
                    [value] : string {Book 6 - Shadows of the Ancients.items.[].system.location.value} (17 different values)
                        aRbpPF0TFfUG64dX (x5)
                        2NKCtJjUJ5Cw0sK7 (x7)
                        YKsUKIxs7FqXZZaG (x20)
                        x9jDKef1dr9r6dSA (x2)
                        tEzlrLFQzyKkmctN (x6)
                        iTgmxDiVtMV8ckqI (x14)
                        ZCRPiM67zKzhZk7Y (x24)
                        0l0hVxqDcJ7VLl2g (x4)
                        OfmJf0WVwYacLUMz (x28)
                        z5xYqaZNgVt1RV5z (x2)
                        h2qI1Xf4COTcGSzm (x31)
                        ZWJ09wmiz9iQhDFf (x2)
                        rqoNhqaQKHGoST9N (x30)
                        RWWVo9znb88yzp9K (x4)
                        BNLeigqJnfHCWvpk (x2)
                        iuz0a9tnonJZQu1U (x32)
                        iUkWCaGtsdee6oM3 (x2)
                [range] : mixed
                    object {Book 6 - Shadows of the Ancients.items.[].system.range}
                        value : string {Book 6 - Shadows of the Ancients.items.[].system.range.value} (14 different values)
                            30 feet (x56)
                            touch (x29)
                             (x40)
                            120 feet (x46)
                            500 feet (x14)
                            planetary (x3)
                            10 feet (x4)
                            100 feet (x1)
                            60 feet (x14)
                            100 miles (x1)
                            800 feet (x2)
                            varies (x6)
                            emanation up to 40-feet (x1)
                            120 (x1)
                    integer {Book 6 - Shadows of the Ancients.items.[].system.range} (same value: 60)
                [requirements] : string {Book 6 - Shadows of the Ancients.items.[].system.requirements} (2 different values)
                     (x217)
                    You are outdoors and aboveground. (x1)
                [target] : object {Book 6 - Shadows of the Ancients.items.[].system.target}
                    value : string {Book 6 - Shadows of the Ancients.items.[].system.target.value} (45 different values)
                [time] : object {Book 6 - Shadows of the Ancients.items.[].system.time}
                    value : string {Book 6 - Shadows of the Ancients.items.[].system.time.value} (9 different values)
                        2 (x158)
                        10 minutes (x7)
                        3 (x25)
                        1 day (x3)
                        1 (x8)
                        1 minute (x4)
                        reaction (x7)
                        free (x1)
                        1 to 3 (x5)
                [baseItem] : string {Book 6 - Shadows of the Ancients.items.[].system.baseItem} (8 different values)
                    scythe (x1)
                    greatsword (x1)
                    mambele (x1)
                    staff (x1)
                    composite-shortbow (x1)
                    kukri (x1)
                    khopesh (x1)
                    steel-shield (x1)
                [bonusDamage] : object {Book 6 - Shadows of the Ancients.items.[].system.bonusDamage}
                    value : integer {Book 6 - Shadows of the Ancients.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 6 - Shadows of the Ancients.items.[].system.bulk}
                    value : mixed
                        integer {Book 6 - Shadows of the Ancients.items.[].system.bulk.value} (3 different values)
                            2 (x2)
                            0 (x1)
                            1 (x5)
                        float {Book 6 - Shadows of the Ancients.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [equipped] : object {Book 6 - Shadows of the Ancients.items.[].system.equipped}
                    carryType : string {Book 6 - Shadows of the Ancients.items.[].system.equipped.carryType} (2 different values)
                        held (x3)
                        worn (x7)
                    handsHeld : integer {Book 6 - Shadows of the Ancients.items.[].system.equipped.handsHeld} (3 different values)
                        2 (x1)
                        0 (x7)
                        1 (x2)
                    [invested] : mixed
                [group] : string {Book 6 - Shadows of the Ancients.items.[].system.group} (6 different values)
                    polearm (x1)
                    sword (x2)
                    axe (x1)
                    club (x1)
                    bow (x1)
                    knife (x1)
                [hardness] : integer {Book 6 - Shadows of the Ancients.items.[].system.hardness} (2 different values)
                    0 (x9)
                    17 (x1)
                [hp] : object {Book 6 - Shadows of the Ancients.items.[].system.hp}
                    max : integer {Book 6 - Shadows of the Ancients.items.[].system.hp.max} (2 different values)
                        0 (x9)
                        136 (x1)
                    value : integer {Book 6 - Shadows of the Ancients.items.[].system.hp.value} (2 different values)
                        0 (x9)
                        136 (x1)
                [material] : object {Book 6 - Shadows of the Ancients.items.[].system.material}
                    [grade] : string {Book 6 - Shadows of the Ancients.items.[].system.material.grade} (same value: high)
                    [type] : string {Book 6 - Shadows of the Ancients.items.[].system.material.type} (same value: orichalcum)
                [price] : object {Book 6 - Shadows of the Ancients.items.[].system.price}
                    value : object {Book 6 - Shadows of the Ancients.items.[].system.price.value}
                        [gp] : integer {Book 6 - Shadows of the Ancients.items.[].system.price.value.gp} (5 different values)
                            2 (x3)
                            12000 (x1)
                            24000 (x1)
                            14 (x1)
                            10000 (x1)
                        [sp] : integer {Book 6 - Shadows of the Ancients.items.[].system.price.value.sp} (2 different values)
                            6 (x2)
                            1 (x1)
                    [per] : integer {Book 6 - Shadows of the Ancients.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Book 6 - Shadows of the Ancients.items.[].system.quantity} (3 different values)
                    1 (x8)
                    30 (x1)
                    2 (x1)
                [reload] : object {Book 6 - Shadows of the Ancients.items.[].system.reload}
                    value : string {Book 6 - Shadows of the Ancients.items.[].system.reload.value} (3 different values)
                         (x5)
                        - (x1)
                        0 (x1)
                [runes] : object {Book 6 - Shadows of the Ancients.items.[].system.runes}
                    [potency] : integer {Book 6 - Shadows of the Ancients.items.[].system.runes.potency} (3 different values)
                        0 (x1)
                        3 (x4)
                        2 (x2)
                    [property] : array<> {Book 6 - Shadows of the Ancients.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Book 6 - Shadows of the Ancients.items.[].system.runes.striking} (3 different values)
                        0 (x1)
                        2 (x5)
                        3 (x1)
                    reinforcing : integer {Book 6 - Shadows of the Ancients.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {Book 6 - Shadows of the Ancients.items.[].system.size} (2 different values)
                    med (x9)
                    lg (x1)
                [splashDamage] : object {Book 6 - Shadows of the Ancients.items.[].system.splashDamage}
                    [value] : integer {Book 6 - Shadows of the Ancients.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Book 6 - Shadows of the Ancients.items.[].system.usage}
                    value : string {Book 6 - Shadows of the Ancients.items.[].system.usage.value} (3 different values)
                        held-in-two-hands (x2)
                        held-in-one-hand (x5)
                        held-in-one-plus-hands (x1)
                [overrides] : array<> {Book 6 - Shadows of the Ancients.items.[].system.overrides}
                    Length: min=0 max=0
                    Value type: mixed
                [references] : object {Book 6 - Shadows of the Ancients.items.[].system.references}
                    children : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.children}
                        Length: min=0 max=0
                        Value type: mixed
                    immunityFrom : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.immunityFrom}
                        Length: min=0 max=0
                        Value type: mixed
                    overriddenBy : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.overriddenBy}
                        Length: min=0 max=0
                        Value type: mixed
                    overrides : array<> {Book 6 - Shadows of the Ancients.items.[].system.references.overrides}
                        Length: min=0 max=0
                        Value type: mixed
                [value] : object {Book 6 - Shadows of the Ancients.items.[].system.value}
                    isValued : boolean {Book 6 - Shadows of the Ancients.items.[].system.value.isValued} (same value: False)
                    [value] : mixed
                [deathNote] : boolean {Book 6 - Shadows of the Ancients.items.[].system.deathNote} (same value: True)
                [ritual] : object {Book 6 - Shadows of the Ancients.items.[].system.ritual}
                    primary : object {Book 6 - Shadows of the Ancients.items.[].system.ritual.primary}
                        check : string {Book 6 - Shadows of the Ancients.items.[].system.ritual.primary.check} (3 different values)
                            Arcana (legendary) or Occultism (legendary) (x1)
                            Occultism (master) (x1)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x1)
                    secondary : object {Book 6 - Shadows of the Ancients.items.[].system.ritual.secondary}
                        casters : integer {Book 6 - Shadows of the Ancients.items.[].system.ritual.secondary.casters} (3 different values)
                            6 (x1)
                            2 (x1)
                            1 (x1)
                        checks : string {Book 6 - Shadows of the Ancients.items.[].system.ritual.secondary.checks} (3 different values)
                            Crafting, Society (x1)
                            Performance, Society (x1)
                            Society or Legal Lore (x1)
                [overlays] : object {Book 6 - Shadows of the Ancients.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    cUFX7ExSLeoa3vIF : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    zFWsMjoeCnLxqJaV : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Book 6 - Shadows of the Ancients.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [stackGroup] : string {Book 6 - Shadows of the Ancients.items.[].system.stackGroup} (same value: arrows)
                [uses] : object {Book 6 - Shadows of the Ancients.items.[].system.uses}
                    autoDestroy : boolean {Book 6 - Shadows of the Ancients.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 6 - Shadows of the Ancients.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 6 - Shadows of the Ancients.items.[].system.uses.value} (same value: 1)
                [acBonus] : integer {Book 6 - Shadows of the Ancients.items.[].system.acBonus} (same value: 2)
                [specific] : object {Book 6 - Shadows of the Ancients.items.[].system.specific}
                    [integrated] : mixed
                    material : object {Book 6 - Shadows of the Ancients.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Book 6 - Shadows of the Ancients.items.[].system.specific.runes}
                        reinforcing : integer {Book 6 - Shadows of the Ancients.items.[].system.specific.runes.reinforcing} (same value: 0)
                [speedPenalty] : integer {Book 6 - Shadows of the Ancients.items.[].system.speedPenalty} (same value: 0)
            type : string {Book 6 - Shadows of the Ancients.items.[].type} (10 different values)
                melee (x51)
                action (x197)
                lore (x8)
                spellcastingEntry (x17)
                spell (x218)
                weapon (x7)
                condition (x1)
                treasure (x1)
                consumable (x1)
                shield (x1)
            [_stats] : object {Book 6 - Shadows of the Ancients.items.[]._stats}
                compendiumSource : string {Book 6 - Shadows of the Ancients.items.[]._stats.compendiumSource} (182 different values)
            [flags] : object {Book 6 - Shadows of the Ancients.items.[].flags}
                pf2e : object {Book 6 - Shadows of the Ancients.items.[].flags.pf2e}
                    linkedWeapon : string {Book 6 - Shadows of the Ancients.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        919DgSjhTwRqTQvC (x1)
                        zL8guzyzzPURFARa (x1)
                        jIbj0ldXPqlLYQFH (x2)
                        IloKvYYEhGQ0wTFu (x1)
                        vrGMpIuXzGRMjytC (x1)
                        U3jLFbJsqFFHayhs (x1)
                        DaZZxEyWzJCNV7ul (x1)
    name : string {Book 6 - Shadows of the Ancients.name} (all different values)
    system : object {Book 6 - Shadows of the Ancients.system}
        [abilities] : object {Book 6 - Shadows of the Ancients.system.abilities}
            cha : object {Book 6 - Shadows of the Ancients.system.abilities.cha}
                mod : integer {Book 6 - Shadows of the Ancients.system.abilities.cha.mod} (12 different values)
                    9 (x3)
                    4 (x5)
                    -4 (x1)
                    -1 (x4)
                    8 (x1)
                    0 (x1)
                    5 (x4)
                    -5 (x4)
                    6 (x3)
                    7 (x1)
                    2 (x1)
                    3 (x1)
            con : object {Book 6 - Shadows of the Ancients.system.abilities.con}
                mod : integer {Book 6 - Shadows of the Ancients.system.abilities.con.mod} (8 different values)
                    5 (x5)
                    6 (x5)
                    7 (x4)
                    9 (x3)
                    8 (x1)
                    10 (x4)
                    3 (x3)
                    4 (x4)
            dex : object {Book 6 - Shadows of the Ancients.system.abilities.dex}
                mod : integer {Book 6 - Shadows of the Ancients.system.abilities.dex.mod} (12 different values)
                    9 (x6)
                    8 (x2)
                    -1 (x3)
                    10 (x2)
                    0 (x1)
                    2 (x1)
                    -5 (x1)
                    6 (x4)
                    5 (x2)
                    4 (x2)
                    7 (x1)
                    3 (x4)
            int : object {Book 6 - Shadows of the Ancients.system.abilities.int}
                mod : integer {Book 6 - Shadows of the Ancients.system.abilities.int.mod} (11 different values)
                    0 (x7)
                    -1 (x1)
                    -5 (x7)
                    -3 (x3)
                    5 (x3)
                    -2 (x1)
                    2 (x2)
                    9 (x1)
                    10 (x1)
                    4 (x2)
                    6 (x1)
            str : object {Book 6 - Shadows of the Ancients.system.abilities.str}
                mod : integer {Book 6 - Shadows of the Ancients.system.abilities.str.mod} (11 different values)
                    0 (x1)
                    4 (x1)
                    -1 (x1)
                    10 (x8)
                    8 (x3)
                    9 (x4)
                    5 (x2)
                    6 (x4)
                    7 (x1)
                    2 (x2)
                    1 (x2)
            wis : object {Book 6 - Shadows of the Ancients.system.abilities.wis}
                mod : integer {Book 6 - Shadows of the Ancients.system.abilities.wis.mod} (9 different values)
                    6 (x12)
                    -1 (x1)
                    7 (x3)
                    0 (x3)
                    5 (x5)
                    10 (x1)
                    2 (x1)
                    3 (x2)
                    4 (x1)
        attributes : object {Book 6 - Shadows of the Ancients.system.attributes}
            ac : object {Book 6 - Shadows of the Ancients.system.attributes.ac}
                [details] : string {Book 6 - Shadows of the Ancients.system.attributes.ac.details} (3 different values)
                     (x27)
                    all-around vision (x1)
                    (45 with shield raised) (x1)
                value : integer {Book 6 - Shadows of the Ancients.system.attributes.ac.value} (16 different values)
                    41 (x3)
                    39 (x6)
                    40 (x5)
                    47 (x1)
                    37 (x2)
                    44 (x2)
                    28 (x1)
                    48 (x1)
                    30 (x1)
                    49 (x1)
                    42 (x2)
                    45 (x2)
                    0 (x1)
                    46 (x1)
                    10 (x1)
                    43 (x1)
            [allSaves] : object {Book 6 - Shadows of the Ancients.system.attributes.allSaves}
                value : string {Book 6 - Shadows of the Ancients.system.attributes.allSaves.value} (2 different values)
                     (x27)
                    +1 status to all saves vs. magic (x2)
            hp : object {Book 6 - Shadows of the Ancients.system.attributes.hp}
                details : string {Book 6 - Shadows of the Ancients.system.attributes.hp.details} (7 different values)
                     (x25)
                    fire healing (x1)
                    void healing (x1)
                    repair mode (x1)
                    (void healing) (x1)
                    fast healing 20 (x1)
                    regeneration 15 (deactivated by cold iron) (x1)
                max : integer {Book 6 - Shadows of the Ancients.system.attributes.hp.max} (23 different values)
                temp : integer {Book 6 - Shadows of the Ancients.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 6 - Shadows of the Ancients.system.attributes.hp.value} (23 different values)
            [immunities] : array<object> {Book 6 - Shadows of the Ancients.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 6 - Shadows of the Ancients.system.attributes.immunities.[]}
                    type : string {Book 6 - Shadows of the Ancients.system.attributes.immunities.[].type} (19 different values)
                        light (x1)
                        precision (x4)
                        swarm-mind (x1)
                        mental (x1)
                        death-effects (x2)
                        disease (x1)
                        paralyzed (x1)
                        poison (x2)
                        unconscious (x3)
                        acid (x2)
                        critical-hits (x3)
                        visual (x2)
                        magic (x1)
                        drained (x1)
                        frightened (x1)
                        off-guard (x1)
                        void (x1)
                        grabbed (x1)
                        prone (x1)
            [shield] : object {Book 6 - Shadows of the Ancients.system.attributes.shield}
                ac : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.ac} (same value: 2)
                brokenThreshold : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.brokenThreshold} (same value: 0)
                hardness : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.hardness} (same value: 0)
                max : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.max} (same value: 0)
                value : integer {Book 6 - Shadows of the Ancients.system.attributes.shield.value} (same value: 0)
            [speed] : object {Book 6 - Shadows of the Ancients.system.attributes.speed}
                otherSpeeds : array<object> {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=3
                    Value type: object {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            climb (x8)
                            fly (x9)
                            burrow (x2)
                            swim (x3)
                        value : integer {Book 6 - Shadows of the Ancients.system.attributes.speed.otherSpeeds.[].value} (6 different values)
                            20 (x10)
                            40 (x4)
                            30 (x4)
                            75 (x1)
                            60 (x2)
                            35 (x1)
                [special] : string {Book 6 - Shadows of the Ancients.system.attributes.speed.special} (same value: )
                value : integer {Book 6 - Shadows of the Ancients.system.attributes.speed.value} (8 different values)
                    40 (x10)
                    30 (x5)
                    50 (x2)
                    60 (x2)
                    20 (x3)
                    25 (x5)
                    35 (x1)
                    0 (x1)
                [details] : string {Book 6 - Shadows of the Ancients.system.attributes.speed.details} (2 different values)
                    Freedom of Movement (x2)
                    woodland stride (x1)
            [resistances] : array<object> {Book 6 - Shadows of the Ancients.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {Book 6 - Shadows of the Ancients.system.attributes.resistances.[]}
                    type : string {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].type} (9 different values)
                        bludgeoning (x2)
                        piercing (x2)
                        slashing (x1)
                        all-damage (x1)
                        acid (x7)
                        electricity (x1)
                        fire (x1)
                        physical (x2)
                        sonic (x1)
                    value : integer {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].value} (4 different values)
                        10 (x2)
                        20 (x12)
                        15 (x3)
                        30 (x1)
                    [exceptions] : array<string> {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=2
                        Value type: string {Book 6 - Shadows of the Ancients.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            adamantine (x2)
                            orichalcum (x1)
            [weaknesses] : array<object> {Book 6 - Shadows of the Ancients.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 6 - Shadows of the Ancients.system.attributes.weaknesses.[]}
                    type : string {Book 6 - Shadows of the Ancients.system.attributes.weaknesses.[].type} (7 different values)
                        area-damage (x1)
                        splash-damage (x1)
                        electricity (x1)
                        orichalcum (x1)
                        fire (x2)
                        cold-iron (x2)
                        silver (x3)
                    value : integer {Book 6 - Shadows of the Ancients.system.attributes.weaknesses.[].value} (2 different values)
                        20 (x9)
                        15 (x2)
            [hardness] : integer {Book 6 - Shadows of the Ancients.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {Book 6 - Shadows of the Ancients.system.attributes.hasHealth} (same value: False)
            [stealth] : object {Book 6 - Shadows of the Ancients.system.attributes.stealth}
                details : string {Book 6 - Shadows of the Ancients.system.attributes.stealth.details} (2 different values)
                    <p>(expert)</p> (x1)
                    <p>(legendary) to distinguish between the hazard and the oozes within it; @Check[perception|dc:0|traits:hazard,complex,environmental] to notice the pool</p> (x1)
                value : integer {Book 6 - Shadows of the Ancients.system.attributes.stealth.value} (2 different values)
                    22 (x1)
                    30 (x1)
        details : object {Book 6 - Shadows of the Ancients.system.details}
            [blurb] : string {Book 6 - Shadows of the Ancients.system.details.blurb} (11 different values)
                 (x19)
                Variant army ant swarm (x1)
                Variant crimson worm (x1)
                Variant grim reaper (x1)
                Variant mukradi (x1)
                Variant arboreal regent (x1)
                Variant adamantine golem (x1)
                Female variant sumbreiva (x1)
                Variant norn (x1)
                Variant tattoo guardian (x1)
                Female human naturalist (x1)
            [languages] : object {Book 6 - Shadows of the Ancients.system.details.languages}
                details : string {Book 6 - Shadows of the Ancients.system.details.languages.details} (5 different values)
                     (x24)
                    speak with plants (x1)
                    tongues (x1)
                    insect empathy, telepathy 120 feet (x2)
                    inset empathy; telepathy 120 feet (x1)
                value : array<string> {Book 6 - Shadows of the Ancients.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Book 6 - Shadows of the Ancients.system.details.languages.value.[]} (14 different values)
                        common (x20)
                        fey (x7)
                        necril (x4)
                        arboreal (x1)
                        aklo (x1)
                        jotun (x1)
                        amurrun (x1)
                        iruxi (x2)
                        kholo (x3)
                        dwarven (x2)
                        draconic (x2)
                        orcish (x1)
                        elven (x1)
                        petran (x1)
            level : object {Book 6 - Shadows of the Ancients.system.details.level}
                value : integer {Book 6 - Shadows of the Ancients.system.details.level.value} (8 different values)
                    17 (x4)
                    16 (x4)
                    18 (x10)
                    19 (x5)
                    21 (x2)
                    20 (x4)
                    15 (x1)
                    11 (x1)
            [privateNotes] : string {Book 6 - Shadows of the Ancients.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 6 - Shadows of the Ancients.system.details.publicNotes} (12 different values)
                <p>Short-lived, strange creatures called alapolos cling to the shadows in eerie moonlight, inviting others to dance. Although these "shadow dancers" aren't actively malevolent, they become petulant when others won't dance with them.</p> (x1)
                 (x18)
                <p>Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have infused it with a supernatural link to the Elemental Plane of Fire. The molten heart of an active volcano is an attractive lair for a crimson worm, as are the sprawling fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, although the methods such ancients used to keep these "moat worms" contained and prevented them from chewing their way through fortress foundations must have been significant.</p>
            <p>Crimson worms sometimes frequent areas on the surface where volcanism creates hot springs or other geothermal features, but even then they prefer to spend most of their time burrowing through the ground in their never-ending search for sustenance. Surface lands claimed by crimson worms are notable for the mound-shaped burrows these creatures leave behind as they dig.</p>
            <hr />
            <p>Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive colorations, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different colors and abilities lurk in the more remote corners of the world-tales speak of white worms that dwell within immense glaciers or icebergs and gray worms that burrow through the boneyards of long-forgotten ruins, to name a few.</p> (x1)
                <p>The Grim Reaper is the unflinching personification of death. Silent as the grave and as inevitable as time itself, this legendary being hunts down and finishes creatures that have evaded death for far too long. Sometimes the Grim Reaper comes without warning, while at others it comes to finish the work that other creatures could not. The Grim Reaper serves no god, fiend, or aeon. It is both despised and feared by psychopomps and celestials, but few-if any-dare to stand in its way. Like some eternal plague, it kills those who try to cure the multiverse of its presence. It stands alone and holds only its own council, and the pleading and reasoning of mortals and immortals alike fall on deaf ears once the Grim Reaper closes on its quarry. Its own reasoning is silent to mortal ears and inscrutable to the mortal mind, but no matter the reason, the result is unyielding and final.</p>
            <p>While some legends hold that the Grim Reaper appears before everyone as they die, the truth is quite a bit more disturbing. Such vigils in fact lie within the providence of the psychopomps, a race of immortals charged with the protection and guidance of mortal souls through the afterlife. The Grim Reaper has little interest in protecting souls or guiding them. It is instead compelled by sinister agendas arising within the nighted realm of Abaddon, where the Horsemen of the Apocalypse rule. Indeed there are many similarities in shape and form between the Grim Reaper and Charon, the Horseman of Death, but no recorded instance exists of these two powerful entities working together. Instead, the Grim Reaper serves as something of a manifestation of Abaddon itself, and in this regard is believed by some to be an incarnation of the mysterious First Horseman. When the Grim Reaper comes to a world, it does so not as an angel of mercy, but as a relentless harvester of life. Those who fall to the Grim Reaper were not destined to die as much as they were selected, hunted, and murdered.</p>
            <p>Perhaps the most frightening legends surrounding the Grim Reaper concern its nature as a singular entity, for some believe that more than one grim reaper exists in the Great Beyond. These whispers tell of a cabal of at least nine of these creatures that stalk reality, culling the living as inexplicable servants of true entropy. According to the teaching of some death cults, the final goal of the Grim Reaper is to end the entire cycle of life and death and serve as a silent lord of an empty universe.</p> (x1)
                <p>Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.</p> (x1)
                <p>Chromatic oozes result from the worst kind of alchemical mishaps: attempts to combine as many types of elemental damage as possible into a single alchemical substance. Although the source of these alchemical concatenations are as varied as the alchemists who attempt to distill them, one of the most common methods for creating them involves combining the essences of multiple types of chromatic dragons together using eldritch alchemical processes. When this type of experimentation goes dangerously wrong-as it often does-the result is a combination of terrible elemental power with the mindless destructive power of an ooze. A chromatic ooze is a rippling, seething substance that shifts through several different colors, but chemical reactions within the ooze can lock its energy and its color into a specific phase for a short time. Whether a chromatic ooze's destructive urges derive from the frustrated ingenuity of an alchemist creator or from the hunger of the chromatic dragons that so often constitute these oozes' forms, the best way to deal with a chromatic ooze is to stay out of its way.</p> (x1)
                <p>Clockworks are machines built by engineers and augmented with magic. A clock tower reconfigured as an animated clockwork can rotate slices of time.</p> (x1)
                <p>Acid damage can scar stone and reduce flesh to pitted chunks, but some organic compounds are resistant to acid and respond by combining into a mass of roiling, living slurry. These scarred clumps hunger to consume anything they can sense. They move with quick, darting contractions that surprise those used to facing slow-moving oozes.</p> (x1)
                <p>The rolling thunder before the rain provides the massive, leonine humanoids known as slanas with a tremendous power. These solitary and nomadic creatures primarily dwell in the jungles and savannas of the Mwangi Expanse, but they can range into nearby areas in search of prey or when drawn by strange primal forces only slanas can recognize. Slanas view each other as rivals who test each other's prowess, so when drawn together by this strange calling they nearly always fight to the death. A slana's roar echoes like thunder across the countryside, and denizens of the Mwangi fear a slana's approach whenever an oncoming storm's thunder seems more ferocious than its rain.</p> (x1)
                <p>The First World still holds the first rough draft of many creatures in the Material Plane, but it's hard to tell what sort of creature the ta'apundo was ever intended to be. Its bark poses significant danger to metallic objects, as it converts any metal touching it into wood as fibrous and as flexible as its own body. Capricious and skittish, ta'apundos make friends easily but consider anyone who wields or wears metal to be a hated enemy.</p> (x1)
                <p>Insectile werecreatures, such as wereants, only come about in unusual circumstances, such as powerful curses from inhuman gods or transformative magic run amok. Wereants work together with a natural cohesion that's rare in other types of werecreatures. The wereants presented here are more powerful than most wereants, as they've been warped by the forces contained within the Vesicant Egg.</p>
            <p>Some wereants have a religious zeal about training to protect their community and gladly give their lives for the hive.</p> (x1)
                <p>Insectile werecreatures, such as wereants, only come about in unusual circumstances, such as powerful curses from inhuman gods or transformative magic run amok. Wereants work together with a natural cohesion that's rare in other types of werecreatures. The wereants presented here are more powerful than most wereants, as they've been warped by the forces contained within the Vesicant Egg.</p>
            <p>When overwhelming force is inadvisable, a wereant hive sends a poison-dripping assassin for murderous work. These poisoners love to terrify those dying in agony from their toxins.</p> (x1)
            publication : object {Book 6 - Shadows of the Ancients.system.details.publication}
                license : string {Book 6 - Shadows of the Ancients.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 6 - Shadows of the Ancients.system.details.publication.remaster} (same value: False)
                title : string {Book 6 - Shadows of the Ancients.system.details.publication.title} (same value: Pathfinder #174: Shadows of the Ancients)
            [description] : string {Book 6 - Shadows of the Ancients.system.details.description} (2 different values)
                <p>A ghostly stinger appears in the air and jabs at anyone moving through the opening.</p> (x1)
                A shallow, foul-smelling puddle of toxic acid blocks a narrow hall (marked with a dotted line on the map), and poison bursts from it when disturbed. (x1)
            [disable] : string {Book 6 - Shadows of the Ancients.system.details.disable} (2 different values)
                <p>@Check[thievery|dc:36|name:Prevent Ghostly Stinger from Forming|traits:uncommon,magical,trap] (master) to prevent the ghostly stinger from forming or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 34).</p> (x1)
                <p>@Check[crafting|dc:40|name:Neutralize the acid|traits:hazard,complex,environmental] (master) or @Check[survival|dc:42|name:Neutralize the acid|traits:hazard,complex,environmental] (legendary) to neutralize the acid while within reach of it. Three successes using either skill (or a combination of both) destroys the hazard.</p> (x1)
            [isComplex] : boolean {Book 6 - Shadows of the Ancients.system.details.isComplex} (2 different values)
                False (x1)
                True (x1)
            [reset] : string {Book 6 - Shadows of the Ancients.system.details.reset} (2 different values)
                <p>The trap resets after 24 hours.</p> (x1)
                The hazard ends after 1 minute, contracting to its original size and keeping still until disturbed again. (x1)
            [routine] : string {Book 6 - Shadows of the Ancients.system.details.routine} (2 different values)
                 (x1)
                <p>(2 actions) The hazard uses its first action to spread 10 feet down the hallway in both directions. Once out of the hall, each side spreads in a random direction each round, but they don't go through doors. The hazard uses its second action to move the center of the @UUID[Compendium.pf2e.spells-srd.Item.Toxic Cloud] up to 20 feet in any direction to which any part of the pool has line of effect (normally, to encompass the greatest number of characters). If the <em>cloudkill</em> isn't present, it instead uses its second action to produce a new <em>cloudkill</em>, as Poison Puff.</p> (x1)
        [initiative] : object {Book 6 - Shadows of the Ancients.system.initiative}
            statistic : string {Book 6 - Shadows of the Ancients.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 6 - Shadows of the Ancients.system.perception}
            details : string {Book 6 - Shadows of the Ancients.system.perception.details} (3 different values)
                 (x27)
                greensight (x1)
                detect magic (x1)
            mod : integer {Book 6 - Shadows of the Ancients.system.perception.mod} (14 different values)
                28 (x3)
                30 (x8)
                25 (x1)
                41 (x1)
                31 (x1)
                34 (x1)
                26 (x2)
                33 (x3)
                36 (x2)
                27 (x2)
                32 (x2)
                35 (x1)
                39 (x1)
                29 (x1)
            senses : array<object> {Book 6 - Shadows of the Ancients.system.perception.senses}
                Length: min=0 max=3
                Value type: object {Book 6 - Shadows of the Ancients.system.perception.senses.[]}
                    type : string {Book 6 - Shadows of the Ancients.system.perception.senses.[].type} (9 different values)
                        low-light-vision (x5)
                        darkvision (x17)
                        scent (x12)
                        tremorsense (x3)
                        see-invisibility (x1)
                        truesight (x2)
                        motion-sense (x2)
                        greater-darkvision (x2)
                        lifesense (x1)
                    [acuity] : string {Book 6 - Shadows of the Ancients.system.perception.senses.[].acuity} (2 different values)
                        imprecise (x15)
                        precise (x5)
                    [range] : integer {Book 6 - Shadows of the Ancients.system.perception.senses.[].range} (5 different values)
                        60 (x9)
                        30 (x6)
                        100 (x1)
                        240 (x1)
                        120 (x3)
            [vision] : boolean {Book 6 - Shadows of the Ancients.system.perception.vision} (same value: False)
        [resources] : object {Book 6 - Shadows of the Ancients.system.resources}
            [focus] : object {Book 6 - Shadows of the Ancients.system.resources.focus}
                max : integer {Book 6 - Shadows of the Ancients.system.resources.focus.max} (2 different values)
                    1 (x1)
                    3 (x1)
                value : integer {Book 6 - Shadows of the Ancients.system.resources.focus.value} (2 different values)
                    1 (x1)
                    3 (x1)
        saves : object {Book 6 - Shadows of the Ancients.system.saves}
            fortitude : object {Book 6 - Shadows of the Ancients.system.saves.fortitude}
                saveDetail : string {Book 6 - Shadows of the Ancients.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 6 - Shadows of the Ancients.system.saves.fortitude.value} (15 different values)
                    26 (x1)
                    24 (x1)
                    31 (x3)
                    36 (x2)
                    37 (x1)
                    39 (x1)
                    35 (x5)
                    33 (x2)
                    28 (x2)
                    38 (x1)
                    29 (x2)
                    27 (x3)
                    0 (x2)
                    30 (x4)
                    32 (x1)
            reflex : object {Book 6 - Shadows of the Ancients.system.saves.reflex}
                saveDetail : string {Book 6 - Shadows of the Ancients.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 6 - Shadows of the Ancients.system.saves.reflex.value} (15 different values)
                    34 (x1)
                    30 (x6)
                    33 (x4)
                    25 (x2)
                    41 (x1)
                    26 (x2)
                    16 (x1)
                    31 (x1)
                    32 (x2)
                    28 (x1)
                    23 (x1)
                    35 (x2)
                    0 (x2)
                    27 (x3)
                    29 (x2)
            will : object {Book 6 - Shadows of the Ancients.system.saves.will}
                saveDetail : string {Book 6 - Shadows of the Ancients.system.saves.will.saveDetail} (same value: )
                value : integer {Book 6 - Shadows of the Ancients.system.saves.will.value} (14 different values)
                    29 (x4)
                    28 (x1)
                    27 (x4)
                    38 (x1)
                    33 (x7)
                    30 (x1)
                    20 (x2)
                    31 (x2)
                    35 (x3)
                    26 (x1)
                    0 (x2)
                    36 (x1)
                    25 (x1)
                    32 (x1)
        [skills] : object {Book 6 - Shadows of the Ancients.system.skills}
            [acrobatics] : object {Book 6 - Shadows of the Ancients.system.skills.acrobatics}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.acrobatics.base} (7 different values)
                    30 (x1)
                    32 (x1)
                    43 (x1)
                    36 (x1)
                    35 (x2)
                    33 (x3)
                    31 (x1)
            [deception] : object {Book 6 - Shadows of the Ancients.system.skills.deception}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.deception.base} (7 different values)
                    30 (x1)
                    40 (x1)
                    37 (x1)
                    35 (x3)
                    29 (x1)
                    33 (x1)
                    31 (x1)
            [diplomacy] : object {Book 6 - Shadows of the Ancients.system.skills.diplomacy}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.diplomacy.base} (4 different values)
                    30 (x1)
                    32 (x1)
                    33 (x2)
                    35 (x1)
            [performance] : object {Book 6 - Shadows of the Ancients.system.skills.performance}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.performance.base} (2 different values)
                    30 (x1)
                    31 (x2)
                [special] : array<object> {Book 6 - Shadows of the Ancients.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Book 6 - Shadows of the Ancients.system.skills.performance.special.[]}
                        base : integer {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].base} (same value: 36)
                        label : string {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].label} (same value: Dancing)
                        predicate : array<string> {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Shadows of the Ancients.system.skills.performance.special.[].predicate.[]} (same value: action:perform:dance)
            [stealth] : object {Book 6 - Shadows of the Ancients.system.skills.stealth}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.stealth.base} (10 different values)
                    36 (x2)
                    43 (x1)
                    30 (x1)
                    24 (x1)
                    38 (x1)
                    33 (x1)
                    35 (x1)
                    31 (x3)
                    29 (x3)
                    32 (x1)
                [special] : array<object> {Book 6 - Shadows of the Ancients.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[]}
                        base : integer {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].base} (same value: 34)
                        label : string {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].label} (same value: in Acidic Surroundings)
                        predicate : array<string> {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 6 - Shadows of the Ancients.system.skills.stealth.special.[].predicate.[]} (same value: terrain:acidic)
            [intimidation] : object {Book 6 - Shadows of the Ancients.system.skills.intimidation}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.intimidation.base} (9 different values)
                    28 (x1)
                    43 (x1)
                    31 (x2)
                    32 (x3)
                    27 (x1)
                    33 (x2)
                    37 (x1)
                    29 (x1)
                    30 (x1)
            [survival] : object {Book 6 - Shadows of the Ancients.system.skills.survival}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.survival.base} (7 different values)
                    28 (x2)
                    30 (x3)
                    29 (x2)
                    27 (x1)
                    31 (x1)
                    37 (x2)
                    33 (x2)
            [athletics] : object {Book 6 - Shadows of the Ancients.system.skills.athletics}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.athletics.base} (12 different values)
                    27 (x1)
                    38 (x4)
                    41 (x1)
                    36 (x2)
                    35 (x3)
                    39 (x1)
                    42 (x1)
                    30 (x2)
                    31 (x3)
                    34 (x1)
                    28 (x1)
                    37 (x1)
            [religion] : object {Book 6 - Shadows of the Ancients.system.skills.religion}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.religion.base} (3 different values)
                    39 (x1)
                    32 (x1)
                    31 (x2)
            [society] : object {Book 6 - Shadows of the Ancients.system.skills.society}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.society.base} (4 different values)
                    36 (x1)
                    28 (x1)
                    25 (x1)
                    27 (x1)
            [nature] : object {Book 6 - Shadows of the Ancients.system.skills.nature}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.nature.base} (3 different values)
                    33 (x3)
                    29 (x1)
                    35 (x2)
            [arcana] : object {Book 6 - Shadows of the Ancients.system.skills.arcana}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.arcana.base} (2 different values)
                    35 (x1)
                    33 (x1)
            [occultism] : object {Book 6 - Shadows of the Ancients.system.skills.occultism}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.occultism.base} (3 different values)
                    31 (x1)
                    38 (x1)
                    35 (x3)
            [thievery] : object {Book 6 - Shadows of the Ancients.system.skills.thievery}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.thievery.base} (2 different values)
                    34 (x1)
                    30 (x1)
            [crafting] : object {Book 6 - Shadows of the Ancients.system.skills.crafting}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.crafting.base} (same value: 37)
            [medicine] : object {Book 6 - Shadows of the Ancients.system.skills.medicine}
                base : integer {Book 6 - Shadows of the Ancients.system.skills.medicine.base} (same value: 35)
        traits : object {Book 6 - Shadows of the Ancients.system.traits}
            rarity : string {Book 6 - Shadows of the Ancients.system.traits.rarity} (3 different values)
                rare (x18)
                uncommon (x3)
                unique (x10)
            size : object {Book 6 - Shadows of the Ancients.system.traits.size}
                value : string {Book 6 - Shadows of the Ancients.system.traits.size.value} (5 different values)
                    med (x13)
                    grg (x6)
                    huge (x5)
                    lg (x5)
                    sm (x2)
            value : array<string> {Book 6 - Shadows of the Ancients.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 6 - Shadows of the Ancients.system.traits.value.[]} (26 different values)
        [spellcasting] : object {Book 6 - Shadows of the Ancients.system.spellcasting}
            rituals : object {Book 6 - Shadows of the Ancients.system.spellcasting.rituals}
                dc : integer {Book 6 - Shadows of the Ancients.system.spellcasting.rituals.dc} (2 different values)
                    40 (x1)
                    42 (x1)
        [creatureType] : string {Book 6 - Shadows of the Ancients.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 6 - Shadows of the Ancients.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        [flavourText] : string {Book 6 - Shadows of the Ancients.system.flavourText} (same value: )
        [recallKnowledgeText] : string {Book 6 - Shadows of the Ancients.system.recallKnowledgeText} (same value: )
        [sidebarText] : string {Book 6 - Shadows of the Ancients.system.sidebarText} (same value: )
    type : string {Book 6 - Shadows of the Ancients.type} (2 different values)
        npc (x29)
        hazard (x2)